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Apple Apple Vision Pro Spatial Computing

On the Minimum Viable Environment (MVE) and Apple’s Vision Pro

Listening to the latest episode of John Gruber’s Talk Show podcast, his guest Matthew Panzarino makes a useful point about Apple’s new Vision Pro headset: namely that Apple has set a “bar” in terms of the important technology that results in an effective minimum viable environment (MVE).

He makes a very useful point – that going forward, the Vision Pro’s key technology features will be used to measure up future devices to see whether they can possibly deliver at least the experience that the Vision Pro can. In particular, specs like display resolution, refresh rate, etc. are important – and contribute to having an experience with the headset that is of high quality and doesn’t lead to you feeling sick.

MVE builds on the notion that became popular a few years ago called minimum viable product (MVP) and which has become a religion for startups. It’s all about how a startup needs to get an initial product out into the market – a product that provides a baseline set of capabilities. Only by getting into the market can the startup learn what it needs to learn from the market’s reaction to its product. MVE is similar although kind of the reverse from MVP in the sense that MVE represents the minimum standard for a quality experience and not the minimum experience typically thought of with MVP. MVE is a useful definition especially for a product like Apple Vision Pro.

See Panzarino’s first impressions of the Vision Pro.